module Base
{
	model SUSAT_Ground
	{
        mesh = Weapons/worlditems/SUSAT,
        texture = Weapons/parts/SUSAT_tex,
		scale = 0.8,
    }
	model L85A1_Carrying_Handle_Ground
	{
        mesh = Weapons/worlditems/SA80_CarryHandle,
        texture = Weapons/parts/SA80_Handle_tex,
		scale = 0.8,
    }
	model FNScope_Ground
	{
        mesh = Weapons/worlditems/FN_Scope,
        texture = Weapons/parts/FN_Scope,
		scale = 0.5,
    }
	model Delph_AI_Scope_Ground
	{
        mesh = Weapons/worlditems/Delph_AI_Scope,
        texture = Weapons/parts/Delph_AI_Scope,
		scale = 0.5,
    }
	model J4F1_Scope_Ground
	{
        mesh = Weapons/worlditems/J4F1_Scope,
        texture = Weapons/parts/J4F1_Scope,
		scale = 0.5,
    }
	model Hensoldt_Ground
	{
        mesh = Weapons/worlditems/Hensoldt_x4Scope,
        texture = Weapons/parts/Hensoldt_Scope_tex,
		scale = 0.5,
    }
	model FNSUIT_Ground
	{
        mesh = Weapons/worlditems/FNSUIT_Ground,
        texture = Weapons/parts/L1A2_SUITScope_tex,
		scale = 0.5,
    }
	model AssaultRifle
	{
		attachment BayonnetVFE
		{
			offset = 0.0060 0.3360 0.0020,
			rotate = 0.0000 0.0000 2.0000,
		}

		attachment BayonnetB41
		{
			offset = 0.0060 0.3990 -0.0170,
			rotate = -90.0000 0.0000 -180.0000,
		}
	}
	model M14TNFP
	{
		mesh = Weapons/Firearm/M14TNFP,
		texture = weapons/firearm/M14_texTNFP,

		attachment muzzle
		{
			offset = 0.0000 0.0320 0.5200,
			rotate = 1.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1800 0.0000,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope1
		{
			offset = 0.0000 0.0550 0.0400,
			rotate = -1.0000 1.0000 0.0000,
		}

		attachment scope2
		{
			offset = 0.0000 0.0520 0.1410,
			rotate = -1.0000 1.0000 0.0000,
		}

		attachment reddot1
		{
			offset = 0.0000 0.0330 0.2280,
			rotate = 179.0000 0.0000 -180.0000,
		}

		attachment recoilpad1
		{
			offset = 0.0000 0.0320 0.5200,
			rotate = 1.0000 0.0000 180.0000,
		}

		attachment laser1
		{
			offset = 0.0200 0.0180 0.3080,
			rotate = -90.0000 0.0000 180.0000,
		}
	}
}
